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Just putting that there since it was raised and disputed earlier in the thread.

This is cool in one way because Disgaea 5 did not get a Vita port as the devs said that the game required more power and memory than the Vita had to offer, which was a shame given that the Vita has all other games in the series on it.

This is however less cool in another way, the games have a relatively small audience and this rings back to the Wii-U launch where it will have 3rd party support, but it will have the 3rd party games which people wanted ported to the Wii-U over a year ago, not now getting them later with no extra features to encourage a sale, I don't see this game being a system seller and I certainly don't see your casual gamer wanting to buy an absolutely fantastic.... grind fest game on a machine which has battery issues from the get go, your average save file in Disgeae start to finish is going to be over the 100 hours mark I mean, you're looking at 40 full battery charges to play through this while factoring in zero time for loading, saving and retrying stages. Disgaea could eat 2.5 hours trying to pass a fucking bill in the dark assembly. Obviously that is just a portable mode issue, but still it is there.



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