Entropio said:
Please, no. Metroid is never going to be a super seller by itself, but at least it has an active fanbase that would buy a console for it. Making it a darker game won't fix the former. I'ts like the "Metroid needs a deeper story" that ended up with that beloved Masterpiece called Other M. |
Oh Metroid would benefit from a deeper story that explores the universe of Metroid. I wouldn't call "Other M" being what players had in mind. As a game designer I've actually had plenty of ideas of making a good Metroid trilogy. From story, to set pieces, characters, to gameplay. I would expand on what made the Prime series so good and add some new and unique gameplay elements. One of my ideas was asymmetrical gameplay element where Samus can explore in Varia suit and be exit at any time and be more agile. When she leaves the suit she's able to have her suit be an AI. I don't want to compare this to Titan Fall as I actually have been playing with these ideas for over 6 or 7 years now. Plus this would allow for a variation in combat, exploration, and puzzle solving. I do believe that if Samus has a way to communicate with her ship remotely, she surely has something to remotely control her suit.
My biggest change would be a potential retcon on Sylux's character. To give a reason why he hates Samus so much as he would actually be cooperating with the Galactic Federation to clear his sentence to them for all the damage he's caused.
The point is I know Nintendo can make another masterpiece for this series. However what isn't possible is pleasing everyone with a more simplistic Metroid game. This game is NOT going to be everyone. It might as well embrace being a complicated series. If Dark Souls can gain an insane user base with it's less then accessible gameplay. Then Metroid can do the same for FPS games. Besides Metroid Prime on the hardest difficulty setting can be beyond nerd raging. Why not embrace the best elements and keep at it. If the Switch is a big enough hit then the sales will follow.








