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BeatdownBrigade said:
Goodnightmoon said:

But it has to do, when you are making something that costs 200 milions and is made by 2000 people only because you need to keep up with cutting edge graphics because the console maker is pushing that specially on the marketing ("most powerful console ever", "first 4k console", "real 4k console", etc)then creativity is hard to achieve, the art is lost in the process many times, there is a lot of preassure because your game can make your company lose even hundreds of milions so you cannot take any risk, you need to repeat what once worked once and once again and follow all the trends of the market as boring as they can be sometimes  (The brown belic shooter age was annoying) and there is little space for personality on a work made by thousands of people many times allocated in different places, the magic that can be achieved with a united 100 member team is harder to achive with a team 20 times bigger but is often the shiny one the one getting most of the sales because is easier to sell a good looking game as shallow as it can be.

The video game industry is no different than most industries in life. If you are in sports you want to be competiting at the highest level against the best competition. If you are a developer you rather be pushing the cutting edge of the tech than trying to squeeze out left over juice out of a used lemon. Thats the issue Nintendo is running into is young talented developers want to work on the Uncharteds of the world and not the [insert many behind the times Nintendo IPs]. 

And why to be on the highest level of competition you need only better cutting edge tecnology? why is that not decided by the quality of the gameplay, the creativity of the concepts, the skill to make great levle design etc? Because that needs actual talent, passion, soul and many companies want just tons of money without risk, they make the games shinier than the rest and that's it. This is not a sport, this is not about numbers only, videogames are closer to art but they can be heavily restrained by corporative interests and often valorated as just technology when they are more. The funny thing is people think games are actually restrained by not enough powerful technology when right now the opposite is closer to reality but for different reasons.