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Normchacho said:

So, I'm going to quote you here for a second.

"There is only AAA and indie, nothing in between. "

I listed roughly half a dozen games off the top of my head that fall in-between indie and AAA.

You responded by saying "no no those don't count, because blah blah blah" and then used review scores and sales to define whether these games existed or not.

Here's a few upcoming games just for good measure.

Guilty Gear XRD 2, Neir: Automata, Yooka-Laylee, Vampyr, Lords of the Fallen 2, .

I could keep going if you'd like.

AA and A games still come out and are quite prevelant.

I didn't say those games didn't count (at least not all of them, two of the titles you listed were part of quite big multi-media franchises.) I said those games weren't successful, which means there is very little incentive to produce more of them. And of course I did not literally mean there weren't any attempts at successful middleware, just that compared to the hundreds of games released in a generation, they are quite few and more often than not - unsucessful. Compare the budgets of games released in the PS2 era to those released today. You'll find a much wider and fuller range. Because you can find a few select titles (which fail anyway) does not mean there isn't a large trend toward games either being small kickstarter projects funded by fans or AAA titles with microtransactions.  The only place middleware has found a home where it can get by is on handhelds, and that is because people have lower expectations when it comes to asset quality for handheld games. There is a reason why Japanese third parties have transitioned to handhelds, and it isn't just because of consumer trends.