pokoko said:
I've been thinking since E3 that BoW will probably be "Open-world Lite." It's going to borrow elements but my guess is that they'll be somewhat superficial. The more options you allow, the harder it is to control and balance the way the game plays out. You give two people Skyrim, for example, and after 20 hours of game-play they can be at very different stages and levels based on what skills they focused on. One might struggle to the point of frustration because they spread their points out too much, while the other person might have focused on bows and thinks the game it too easy. It can make for an uneven experience. Personally, I love that freedom but I think Nintendo likes to direct the experience much more closely. |
An Open World does not need to be an RPG, you are describing a rpg system of progression but Zelda is an action adventure not based on levels, of course it will have a lite or more superficial version of the rpg elements, it isnt one.