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"Middleware" only died out because publishers were selling it for the same price as games that offered a lot more. It made no sense.

It was like selling a Yugo at the same price as a Mercedes. They're both cars, right?

The model was terrible, as it depended on consumers buying products blind, like they did in previous eras. That's not going to happen in the age we live in now. People now roughly know the relative value of something before they buy it.

Then indies came along and proved that smaller games with smaller prices could sell very well and reinventing middleware from the ground up.