| rjason12 said: I think it would be pretty cool if they let us know how many copies of their game needs to be sold in order for it to be considered profitable, or successful. As it would help us judge how much effort actually went into development, and it would be an easy way to know that specific companies weren't trying to weasel out of making games for the system (if that was their intention) as many of us know and have seen how certain companies treated the Wii U when they made games for it. |
Not many copies if porting is easy enough. For example, Skyrim on Switch could end up being profitable if porting was easy enough.
I'm sort of predicting third parties scrounging up games from their catalogues if old games sell well enough. Not bad because playing Resident Evil 4 on the go would be a dream come true for me! Freedom Fighters, GTA San Andreas, True Crime, I'm there!







