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bigtakilla said:
Nautilus said:

Couldnt Monolith already had a small team working on it?Or that with XCX, they learned how to better develop HD games?Or if it is a holiday title, it would actually make a 2.5 year development, more than enough to develop a high budget title(though I am also skeptical in making into this year)?They went on a hiring spree after XCX, so they also have more manpower.

I dont agree with you, it is within the realm of possibilities that they made an AAA game within this time.And I mean, its XC 2 for crying out loud.They wont go cheap on it.

Coulda fooled me. Watch XC2, then watch Mario and Zelda. There's an obvious difference in how the look, animations, textures, ect. And they all share an animated aet design.

One thing I will agree with you is that XC 2 trailer was underwhelming.Hopefully they make a better trailer for E3(where I suppose we will get a better look at it), but sincerely I liked what I saw.Im not the biggest fan of the anime charachters, but they look good.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1