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dongo8 said:
outlawauron said:

You realize that the future of gaming is purchasing games digitally through a store? The next console from Sony and MS will likely  be the first to have the majority of its sales from digital and not retail. While it's a big positive that you can buy your own memory cards, but you likely won't even be able to download some games because 32GB is too small (as in, not even a single one because games are way over 50GB these days).

I do understand that digital is quite probably the future, it is more easily tracked, assigned to your account, and usable at any time. There are a lot of benefits to it. What I am saying is Nintendo took this into account and decided that since extra storage is easily accessible and fairly cheap, and the game cards held the games right on them, they could probably get away with keeping the storage low, which I agree with. They really can get away with it for awhile because generally speaking DLC and patches do not happen immediately, and they do not take up 32 gb of storage. Obviously people are going to complain and be against this because they are used to their downloaded games and their gigantic storage which Microsoft and Sony have them accustomed to. I understand this side of things as well, but again they were trying to keep the cost of the system down and more storage would probably have equaled another $50-$100 on the system and then people would have complained even more.

As I said I'm not against it and will probably buy physical for their system. Right now I buy both forms, physical and digital for my XBox One, but am quickly switching to all digital since I need to waste my storage on installations and there is a bit more of a product guarantee since it is downloadable at any time and assigns to my gamertag. I truly believe that people are thinking that they literally NEED a huge harddrive simply because of the current Microsoft and Sony offerings, which I understand, but I do not believe is entirely applicable to the Switch.

DLC and patches do happen within months, if not weeks from launch. Batman: Arkham Knight's patch is over 10GB. Rainbow Six Siege's patches are 16GB. FFXV patches are 9GB.

There is virtually no difference (we're talking $10) for them to have a 128GB internal storage from 32GB internal storage. These cards are high margin items and cost very little to produce.

I feel like this decision if counter intuitive because digital is higher margin for Nintendo, so they should incentive people to go that route, not make it harder.



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