colonelstubbs said:
So you've programmed a game for the console before have you? |
I have a little experience with the Cell engine, and what allergic says is partially true. Straightforward CPU code is just about as easy as on any other modern processor, but unless you can rely on that sort of code, you have to work a lot harder and use the SPE's. The PS3 will probably have some absolutely jaw-dropping exclusive titles one day (GT5 is shaping up to be one of them), but porting a game from another platform can be tricky if the primary CPU code doesn't provide the performance needed.