Nuvendil said:
No it's certainly not stock UE4. I'm working with that engine and the base lighting doesn't look like that. I highly doubt they are using it too. Far more likely to be the X engine since that's already optimized for open world games and also Monolith is very familiar with it at this point. Devs stick with what they know, especially with large projects. It's why Bethesda is still using a Gamebryo version that has been modded out the ass specifically to make it work at higher levels of fidelity. |
I hope I'm wrong about a lot of things, customizations being the top concern, but my first impression is it's not very impressive.







