| bdbdbd said: People who buy Mario Kart and GTA are people who have interest in Mario Kart and GTA, nobody else. Yes, the logic behind many of the publishers is, that if they put out a game on a system with 100 million userbase, and one percent of people buy it, you're selling a million copies. Already owning a system isn't going to make you to buy your game on it, it just makes you less likely not to do so. If there's an average of five games people own on a system, as somebody said on this thread, then there must be lots of people who buy a system for one or two games, because there are people like me, who own rather 50 games per system. Why did these 1-5 games sell Wiis but not Wii U's? |
You've literally said nothing here and some of it isn't very coherant tbh, for a start the's more to selling a console then just software the is pricing, concept, marketing etc... Wii was vastly affordable even during a time of recession, it was heavily marketed, it was easy to distinguish from any other platform, the was an easily understandable concept etc... Wii U suffered from consumer confusion because of poor naming which even today some people still think it's an add on for the Wii, no marketing, pricing that is far from competitive this alone can kill a platform as the price is in range of the PS4, poor communication of the concept, abandonment of the blue ocean approach etc... No game is going to save a platform from all of this. If the Wii had these same problems the platform would have bombed just as hard with the same games or not.
Guess what generates interest, reputation and quality, this is how MKWii and MKDS sold more than previous installments, many buyers of the Wii were new gamer and had never played a game before they just heard MK is good and gave it a try. This is how these games have good attach rate.







