Hiku said:
I don't think Nintendo are concerned about the sales of Mario Kart 8 in particular. However, they may be with some of their other titles like Bayonetta 2 and Xenoblade. And yeah, to me it doesn't make a difference if the Switch Mario Kart game is 8.5 or 9. However, it does for Smash Bros. The lineup for Smash 4 is something I don't see them topping with the next instalment for me. If ever, due to the expensive liscenses they got for all those guest characters in particular. And I'm not confident that some of my favorites like Lucina will make a return when there may be a new Fire Emblem game out by then with new characters to promote. |
Bayonetta 2 sold well but it's not like I'm going to complain if they port it. To me, the games taht should be ported are - Super Smash Bros. U(obvious reasons), Pokken Tournament(obvious reasons), Tokyo Mirage Sessions(obvious reasons), and Xenoblade Chronicles X(obvious reasons). That's it.
Completely agree. Sakurai or whatever the fuck his name is probably won't want to make another Smash Brothers game any time soon and the licenses would be a huge issue if they went for a Smash bros 5. I honestly think that never releasing an original smash on Switch wouldn't be an issue. It's always been more about the roster anyways than the new features.
No offense bro but this is the point in which you're being a bit disengenous. The reason why console Mario karts release in that time span is because you aren't accounting for the DS games. Can you imagine if the Mario Kart development team focused on making two Mario Karts at once and then released both around the same time? Even releasing it a year after a portable Mario Kart game would eat up the market too much. It probably has a lot more to do with the development team being the same across multiple Mario Kart titles, or at least very similar, to the point where a lot of the same talent is working on the products. If they worked on two titles at once, that would be strenous and they would cut the sales of both titles. So you'd have to actively ignore the well crafted Mario Kart DS - 3DS titles in order to make this point.
"Look at Street Fighter 4 for example. Capcom upgraded the same game multiple times over the course of 7 years, and people played it to the very end."
Yes but they made you pay for each version which meant only the most hardcore of fans sticked around. I honestly think Mario Kart and Splatoon being a "platform" is an amazing idea, but the way people are describing it is ENTIRELY wrong. Let me explain. You use the example of Street Fighter 4. But Street Fighter 4 was a new title for the (at the time) next gen console. If Splatoon and Mario Kart 8 ports come out and become a platform...that means that we aren't seeing a new game on new hardware, AND the games will be even more tired out than Street Fighter 4. If Street Fighter 4's lifespan was 7 years, than by comparison Mario Kart 8's would probably be from 2014 to 2023, that's almost 9 years. And do you think Nintendo would release free content like Splatoon or paid upgrades that keep people around for 9 years? Absolutely not. What people are forgetting is that by introducting so much amazing DLC with the Wii U(honestly Nintendo made a bigger splash in the "quality DLC" market than they did with the HD market with the Wii U) is that the platform is already milked. People keep saying "make multiplayer t itles a platform...make them a platform...make them a platform". But they were already a platform on the Wii U, they've already been milked as platform titles. Nobody will be that invested for 9 years or in Splatoon's case 8.