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Hiku said:

From what I hear, Mario Kart 8 is also actually a good game. Many seem to have it as the best in the series, in fact. Expanding on it with new characters, tracks, items and mechanics may be a good idea. Imagine if they add as many new things to the expansion as they would for a brand new entry in the series. And they're able to do so more eassily because most of the groundwork has already been done. Then you'll essentially have MK8 + what would be MK9.

As for Gamecube ports not moving Wii, when you have a system that sold as much as Wii, you get diminishing returns for things like that. But for a system that sold historically low, and especially when they count on a new influx of buyers who previously only had a 3DS but not a Wii U, the situation is different.
If they (correctly) made the assumption that those games were not the reason the WiiU failed.

Well, MK8 would be good game if they'd fix the battle, online and mechanics. Tracks aren't that good either. Look, you don't go from a 30 million selling game to a seven million selling sequel if the game is any good. The driving mechanics are bad because the handling keeps changing all the time. The gameplay is so damn gimmicky; you start to hover, the vehicle handles differently, then you drive underwater, the vehicle handles differently, then you hover underwater, and the vehicle AGAIN handles differently. And it all happens during the same track. It's no fun. Then there are the tracks where you drive upside down for a while or sideways or whatever that makes you disorientated, not fun either.

Those games were the reason why Wii U failed. Gamecube to Wii was similar situation to Wii U to Switch. Gamecube games didn't move the Wii, and Wii U games will not move Switch. People rejected Wii U because it has no good games. Those games with potential to be good, are ruined by gimmicks with the controller.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.