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Meh, I thought the entire game was shit from the beginning.

Re: multiplayer, seems strange issue to somehow be such a problem to implement.
From the very first previews, the game was do-able for at least 2-player multiplayer,
one person controlling the douche with headphones, the other controlling the dragon.
Even in previews there are combat scenes with multiple allied dragons fighting big bad together.
At most, I guess you could say bringing in more players broke the "spirit" of the game,
that the headphone guy is such a douche that nobody else will hang with him except the 1 dragon.

The idea the monsters couldn't handle multiple opponents is ridiculous, if anything just revealing
how crappy of a product is was from the beginning to be so narrowly scripted.
And for supposedly "open world" game, I never really saw deep and social world shown off.
Just "cruise around generic euro-fantasy nature world scattered with monsters and temples".
Neither was any compelling physics shown, which would be prime draw of dragon/human dichotomy.

Really, the subtext here is that if you can compare it to Horizon which has open world,
and TONS of robo-dinosaurs to ride/etc, multiple NPCs to ally with that the AI handles fine,
and superbly rich environment and background, and Platinum just can't measure up to that.
Tons of games have multiplayer that monster AI can handle just fine, so what is the problem here?