Wright said:
Likewise, combo weapons make up for the downgrade of not being able to take everything that isn't nailed to the ground. It's not that much of an upgrade but a workaround through a problem that shouldn't exist in the first place, given that Dead Rising 2 manage to include both the crazy combo weapons and everything lying around. I guess if you're not that huge of a fan of the originals, these new games do cater highly toward you, which is nothing bad and the reason why you probably prefer them. They stripped or removed altogether the elements of identity of Dead Rising and made a zombie game about killing zombies (and that's pretty much it). That's why you probably see 1 to 4 as a drastic jump (I'm guessing you disliked or found outdated those elements in the first place), whereas I see it as a drastic crash and burn (as I loved everything that DR3 / DR4 took away). Not everything is bad, in my opinion. Brad coming back is a nice plot device. The camera mechanics being improved upon, instead of being removed altogether (like in DR2 and DR3) is a godsend. But then there's that myriad of issues because of "streamlining"; something that evidently shows how much out of touch this developer was with "Dead Rising roots" or whatever they tried making. The end result is something that huge fanboys of the original, like me, look in disgust, but something that people who didn't enjoy them that much in the first place can find it more to their liking. |
Yeah. You may have be pegged. I finished DR1 despite some questionable design choices. I can understand other people's point of view and why they may like or dislike the following games.