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Versus_Evil said:
My only problem with PSVR is, I don't know anybody with one I can use and I doubt the 5-15 minute goes I can have in game stores is enough to get used to it. Suffering from motion sickness is awful and I honestly doubt I'll ever be able to own one. Just like I want to play Dying Light so bad but I'm sick after 10 minutes of it.

The first 5-15 minutes will give you that initial wow factor, combined with a good dose of motion sickness if you don't start with something standing still. The first game I tried was DC VR and for the first 10-15 minutes I simply looked and walked around the car select area in awe, despite how ugly the game is. Then the first time driving it definitely put some strain on my stomach. (Open cockpit Bac Mono wasn't the best choice for first race)

It takes a while to get used to it. You have to build up your expectations of what will happen when you do certain things. How the camera will behave, how the screen will move. It's the difference between first being a passenger in a race car getting tossed around, to being in the driver seat in control. Some people will always have motion sickness, yet most can overcome it simply by getting into it gently and especially knowing where to look. Look where you want to go is the most important thing.
2 games gave me actual motion sickness at first, Super stardust Ulta VR arena as I was constantly having to look over my shoulder to track targets while moving around not seeing the bumps I was going over and thus couldn't anticipate any movements of my viewpoint. Windlands actually made me so sick I had to stop. It has a steep learning curve, fast 1st person platforming with grapling hooks. I was banging my virtual head into walls all the time. However it became one of my favorite VR games after getting better at it. No more motion sickness at all now, awesome platformer.
The same with free movement in the few games that offer it. Initial discomfort that goes away after a while. Mostly due to knowing what to expect when turning and moving. Like getting used to stepping on an escalator.

I actually feel more discomfort now while playing FC4 on the big screen than any VR games. One thing VR games don't do is move your viewpoint around on their own. Looting and platforming in FC4 with the exaggerated viewpoint movements is making me feel more uneasy than jumping and swinging around in Windlands.

Hopefully the price will come down so more people can enjoy it. I finished a second playthrough of Bound last night, such a beautiful game in VR. Now I've moved on to the speedruns, just have to remember to keep moving instead of admire all the moving scenery. Funny thing is that photo mode switches it back to 2D, which instantly negates any desire to take a picture lol.

I also tried Jaunt VR and Lens VR again, video services. 360 videos, 3D or not, really aren't a good way to show off VR. It's so much less than actually being in the environment. Wayward sky demo, Job simulator demo and Alumette are still the best to ease into VR.