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ClassicGamingWizzz said:
Veknoid_Outcast said:
I definitely agree the ratio of things is way off. I want to spend the majority of an Uncharted game shooting. When Naughty Dog focused on gunplay it was great. The stealth elements imported from The Last of Us opened up new possibilities, as did the increased verticality of certain stages.

I want to spend less time walking forward waiting for some conversation to trigger or, worse, sitting still for 15 minutes watching a cutscene. As you said, the storytelling is great, but it's too much of a good thing.

Had Naughty Dog made the entire game like the last few levels it would be the best of the series. But the first two thirds are so inconsistently paced.

I think the ratio of cutscnes is ok, what feels wrong is the big open areas that have almost no shooting parts, the "safari level " is a example, there is this big open area but you have like 1 or 2 shooting sections that last less than 5 minutes each, its basicly exploring and finding clues all the time.  This game does everything almost perfectly but i needed and was expecting way more shooting parts.

I actually didn't mind "The Twelve Towers" or "At Sea" -- especially as the latter reminded me of the motorboat sequence in Skyward Sword. Exploring and puzzle-solving was, for me, a nice break from fighting. 

The chapter that bothered me more was "The Brothers Drake." It's basically an entire chapter of exposition. From a gameplay perspective it brings nothing new or exciting to the table.