Nem said:
I think you'll notice the ammounts of undershipping are very different and the costumer reception is also very different. I don't think Sony undershipped much. But had they had bigger demand they would've placed bigger orders to their suppliers. I think the demand simply isnt there and they are trying to talk their way out of this one before it becomes apparant that it isn't the sucess they would have us believe. I also totally believe it sold more than the other VR sets. But, so did the Vita. The thing is... for this to be sucessful it has to achieve mass market. I don't think it has a chance in hell to achieve that. Actually do you know of any peripheral with a sucess story in the games market? |
750k in 3 months from a marketable pool of 53 million people for an accessory platform that costs $400+ is pretty fucking good if you ask me. And again, you can't meet market demand if you can't produce OLED displays any faster. They can, and have already upped capacity once which was the end of 2016. And regarding your last sentence, peripherals have varying degrees of success based on the companies vision. Guitar hero was an amazing success at one point, and rock band (harmonix) has managed to thrive with a self published 4th release that is constantly moving DLC purchases (coming from having to be funded by EA the first 3 games). Logitechs racing wheel has been profitable enough to warrant continual release. The only things I know to have died in recent memory are the 7th gen motion controls. But VR as a whole is different. The constant release of games means that the user base will grow, never at any point remaining static and as that happens we will see developers devote bigger budgets and more resources toward titles. As it stands there is compelling software now and there is more in the pipeline. RIGS in particular looks like something I need in my life. And if we are to assume that PlayStation will be backward compatible moving forward due to the x86 architecture, then it's reasonable to figure that the same will apply to their VR headsets. It really is the next generation and where I think games are going.







