RolStoppable said:
You aren't laying groundwork with failures, rather you are putting the entire idea on ice for a decade. That's about how long it takes until someone tries again. |
onLive didn't delay game streaming, although it's still rather small.
Shareyourworld closing in 2001 didn't stop Youtube from appearing 4 years later.
WAP phones didn't stop smartphones from becoming popular.
VR currently is already in a much better state than those early attempts. It's definitely not a failure, it works. It's not a flash in the pan with a 500 million dollar marketing budget, cause it doesn't need to be. Steady growth is probably the best that can happen to VR atm. It's new, devs are still experimenting with how to best utilize it.







