RolStoppable said:
A gaming device, be it an entire system or a peripheral, needs to have at least a very solid launch if it is something new and unproven that developers are unsure about. Within a short timeframe, there needs to be proof or at least the promise that this new thing can sell, otherwise developers won't commit to it and the device in question enters the death spiral (no sales lead to no games, no games lead to no sales). October launch and going through a holiday season, 2m units sold would be the minimum that need to be achieved. If that can't be done during the best time of the year for video game sales, then the device will be in for a very rough new year. "But Sony didn't even produce 2m units." - True, and that's a problem. It's a sign that Sony themselves didn't fully believe in the idea and that the whole thing would be nothing more than a shortlived experiment. They spent R&D on it for years and then released it to make at least some money back. Are there any major Sony games in development for VR? |
So you seriously think that Sony sent PSVR out to die knowing that such a move would piss off the hundreds of development teams working on it? Seems legit. Also you're pulling that 2 million out of your ass. Like I said this is an untested market, the market leader will set the precedent for failure.







