aLkaLiNE said:
Groundwork being a satiable library size of games that pass the tipping point from a 'looks cool but nah' to an 'okay I need this now'. Groundwork being more clearly visible functionality that is spread across other markets. "Oh, this plays games, but I can use it for that, too?!" Same concept as a smart phone. "Oh I can use it as a phone but now I can choose apps that add more functionality". Now people have a reason to choose that over the archaic nokias we remember 10+ years ago because smart phones can do so much more today than before. Well, with VR a similar scenario would be first gen headsets playing games, but over time that same headset can be used to, for instance, participate in virtual reality house tours for people wanting to move across the country, or virtual reality porn which was a thing almost overnight, or on the job training exercises, or really about a million more creative, useful ideas that I'm not gonna take the time to list.
http://www.vrs.org.uk/virtual-reality-applications/
The difference in comparison to Kinect which was through and through a gimmick is that A) each console manufacturer had a different vision of motion sensing/controls. Wii Motes, PS Move, Kinect. All different. No standard, all competing with each other. Instantly there's a stark contrast with VR which already has standards and a board in place.
But yes, VR is a big deal. I can see that clearly now, it may not be a massive overnight success but it absolutely is a big deal which is obvious considering mankind has created fiction around the device decades before it actually existed.
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