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Mummelmann said:
aLkaLiNE said:

What metric of failure do you use for something that's entirely new to the market? And after you answer that, by what metric could you even call VR a failure yet? What do we have to gauge against? Supply/demand obviously right? Because PSVR has been sold out nigh constantly months before it released leading up to this point in time now. It's sold out on Amazon US for instance.

VR isn't new to the market, there was a push in the 90's that failed hard. Same with 3D, it has had several attempts at becoming a factor both in movies and gaming and still hasn't quite succeeded. VR has come and gone once before, if 2017 isn't a whole lot kinder to it, most developers are likely to ignore it more or less completely until more capable hardware makes the mainstream. Most signs point towards still remaining a niche device that stores demo but very few will drop a rather ludicrous premium on.

As someone else has pointed out; being sold out tells only half the story, the first shipments go to pre-orders, and 750k is not a big amount for a peripheral belonging on a platform with over 50 million users. What do you think the demand is, realistically? Seeing the sales figures for the more expensive VIVE and Occulus Rift, it seems like PSVR is performing more or less at the level that can best be expected for its price point, I seriosuly doubt that there is any huge pent up demand.

Even the Wii U has been outsold a couple of times, but there was hardly a stampede of crazy customers flowing in when it became readily available again.

Cell phones had been 'on the market' since the late 80s but it wasn't until they were cheap enough and easily accessible enough that they really started catching on... Nearly 20 years later. The VR from the 90s is a massive far cry from VR of today. I guess my arguement would be that VR has finally reached a point in price and tech that we can now start successfully building the groundwork and carry that forward to next gen headsets. VR from the 90s as you mention was "too soon". VR today as it is, is not too soon. It will just take time.