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maxleresistant said:
Soundwave said:

The problem with that is a portable has to be a central component and as such, it's not so easy to scale games as people think. 

Windows plays well with other Windows platforms, but most laptops will die in like an hour or two if you try playing a hardcore 3D game on them (provided they can even run them in the first place). 

Having the same game play on a 5 watt device and a 50 watt device and actually utilizing both platforms well is a tough task. 

The iPad, iPhone, iPod Touch have a shared ecosystem sure, and they're different devices, but it's also true that it's not like you can play Uncharted 4 on the iPad while the iPhone is running that game at half res. No, those devices are all fairly close in power. 

And I think Nintendo probably will have different versions of Switch like that, but if you're saying "well why can't I have a Switch console that's 2.5 TFLOP, and the people who want the portable can just have the portable".

No. 

It doesn't work like that, games can only scale so far, as matter of fact I think this is why the docked version of the Switch is even underclocked. There isn't really any big reason why the docked Switch shouldn't run at full clock (1 GHz = 500 GFLOPS), but I think they had to down clock it to 768 MHz (384 GFLOPS approx) because the gap would be too hard to have the same game for the docked and undocked mode if the gap in performance was any larger than the 2.5:1 ratio Nintendo apparently settled on. 

Of course it's work, but it's a lot less work than porting a WiiU game on 3DS.  You don't have to start from scratch to rebuild the game.

I will always think that the extra costs is nothing in comparison to having two devices instead of one. They could have easily used the full capacity of the tegra, even push it to ore than 1 Tflops and 8 GB of ram, so that they could have the same architecture but something on par with the Xbox One.

They could have sold more devices, the Switch handheld would have been a handheld instead of a hybrid, making it a real successor to the 3DS and having only the mobile market as a competitor.

And the switch home would have been a cost effective solution to compete in the home console market, it would have live off the back f the handheld, and could have easily received ports of third parties AAA

That's a way better solution if Nintendo's strategy is to actually increase their market shares.

 

Mark my words, the Switch will sell less than the 3DS, and it will not be the only device Nintendo releases during the next 2-3 years

There will be Switch revisions and maybe TV only model like the PS TV sure. 

If you think there will be an entirely different Nintendo platform on top of the Switch in 2-3 years ... I gotta say I think hell no is that happening. 

Nintendo wouldn't be able to able to support said platforms, and what would that system even be? An 8 TFLOP hardcore console? C'mon. That'll happen right after Nintendo takes 10 years making a Zelda game that actually utilizes its power. 

Switch is it for Nintendo. If it goes, then IMO so goes Nintendo hardware for the most part. You might get like a cheap Game Boy type platform, but largely I think they would move on to other platforms, or maybe even just make a Nintendo controller for smartphones/tablets and let that be that.