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Kai_Mao said:
Pemalite said:

You don't need to spend that much for a game to be big, bold and beautiful.
A massive percentage of the development budgets for AAA games is actually advertising anyway.

And that is fine. I don't expect BotW to be a norm for Nintendo.

But just because you have the power to push better graphics doesn't mean you are required to sink millions extra into development, sometimes better hardware can reduce development costs as you aren't required to sink as much time and effort into R&D to push the hardware to it's limits to meet a degree of quality.

Plus, if the Switch used a full-rate Tegra it would have attracted 3rd party developers so you could get franchises that have sold 10's of millions of copies, but it didn't, so you miss out on those amazing games and thus 10's of millions of potential consumers.

In otherwords you could have had your cake and eaten it too.

I don't know much about actual game development (let alone producing games from first party studios) so I don't know how much cheaper it would be to make Uncharted 4 compared to Pokemon Sun and Moon. I'd assume games in general get more expensive to make as hardware becomes more powerful. HD development gave Nintendo trouble this gen due to higher costs and production time, thus the delays and all that fun stuff.

Power can also lower costs though; a game like Breath of the Wild, for instance, would have been a lot easier and therefore cheaper to make if they didn't have to fight so hard against the limits of the hardware. Optimization takes time, and time is money.