| Kai_Mao said: And for the most part, it's not in their DNA to spend $50-100 million on ALL of their big projects. |
You don't need to spend that much for a game to be big, bold and beautiful.
A massive percentage of the development budgets for AAA games is actually advertising anyway.
| Kai_Mao said: BotW is not necessarily the new norm in terms of Nintendo making big games. You can still be ambitious without spending so much in production. I mean fans ask Game freak to make a Pokemon MMO when they haven't really experienced developing HD gaming yet and the main series is far from over (do you really want to create a cluster;$&@ of Pokémon that could eventually go to the thousands?). They could do eventually but it's probably not in the cards at the moment since they've put the main games on handhelds since the franchise started. |
And that is fine. I don't expect BotW to be a norm for Nintendo.
But just because you have the power to push better graphics doesn't mean you are required to sink millions extra into development, sometimes better hardware can reduce development costs as you aren't required to sink as much time and effort into R&D to push the hardware to it's limits to meet a degree of quality.
Plus, if the Switch used a full-rate Tegra it would have attracted 3rd party developers so you could get franchises that have sold 10's of millions of copies, but it didn't, so you miss out on those amazing games and thus 10's of millions of potential consumers.
In otherwords you could have had your cake and eaten it too.

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