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Unreal engine 4 is supposed to be very scalable. Unfortunately it probably doesn't mean as much for western 3rd parties, as they have been using proprietary engines more this gen. At least it suggests that if they want to port a game to the Switch they can use Unreal instead of building an engine from the ground up like they had to do with the Wii, but I don't know how much cheaper that would make porting those games.