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Crunching the numbers he's probably right ... 1.3 TFLOP (XBox One spec) is jut not going to scale easily down all the way to 160 gigaflops for the Switch (games have to run in the portable mode), even if you reduce the resolution down, you're still coming up short. 

You're not going to be able to simply just dump a game onto Switch without significant modifications unless it's a game that barely taxes the PS4/XB1.