thismeintiel said:
bonzobanana said:
Clearly looking at the patent application the Nintendo VR system if launched is a basic google cardboard type system and expectations for something that competes head on with PSVR and PC HMD's is not realistic.
VR can be done with 720p screens well enough but agree it would be better at higher res. While portable the tablet may only do 720p games but the screen could be 900-1080p resolution. I don't think they would go with a 1440p screen due to cost sadly.
The VR experiences it will offer based on a 400 gflop gpu and 19,000 mips cpu with 4GB of memory and lets say a 75Hz refresh rate on the tablet screen are going to be about last gen quality but VR. The optics of the head mounted display can be designed to push more detail to the middle with outer areas in softer focus and they may soft focus it slightly anyway to prevent the screen door effect.
With a 720p screen (1280x720) thats 640x720 per eye, compared to 960x1080p per eye of PSVR. If its something like a 1400x900p resolution screen then 700x900 per eye etc.
To be perfectly honest I'd be happy with a 720p screen if done well as I've used a 720p mobile with a android VR visor. It was low res and pixelly just like the original Oculus which was also 720p but still a good experience.
Nintendo's VR will likely be a sideline feature of Switch. Sort of testing the market because Nintendo have their doubts about VR sales potential at least at the beginning.
Here is an image of skyrim rendered for VR for a 720p screen.
https://lh3.googleusercontent.com/ExVRgyVe5J3LmIWCc4f-4SZQmDlvjGQzFQY4emo3WLi-NvNIFx9SCcK594L-05Q98S4P=h900

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That screenshot doesn't tell the whole story, though, as most people would be looking at it on a 900p-1080p, and some above, screen on their PCs/laptops. 720p in an actual phone VR headset is freaking awful. Being that close to the screen even on a 1080p is a little distracting seeing the pixels that make up the screen. It's tolerable, but at 720p, it'll be god awful. I imagine people won't be able to do it for more than a few minutes.
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I don't agree with you overall but there may be some people where resolution is too low for them by personal choice. That image certainly doesn't tell the full story as it actual lacks the vivid colours of a real screen and shows some jpeg compression artifacts. Also a tablet screen and HMD purposely designed to work together with no compatibility with other devices may be able to optimise the screen a bit more. The middle and side borders are a bit large on the image above they might be reduced and there may be some other inovations to improve it.