hershel_layton said:
TheSpindler said:
Kinda burnt out on rumours, but, would this explain the WSJ rumours? The guy there was saying the screen was 1440p and was downsampling and everyone wrote it off as absurd. But if Nintendo is doing VR, a 720p screen wouldn't cut it. If Nintendo does plan to launch it though, wouldn't they have an edge over the competition? Because if I am correct it would mean the Switch would be the first in the console space to be fully wireless and not require it to be hooked up or communicating with anything else to play as well as foregoing an extra peripheral that costs as much as the console(I assume the VR headset is about 100 or 150 dollars and that's probably stretching it). The Switch unit itself slots into the VR like the Google cardboard thing, but you don't have to buy extra controllers or whatever because the Switch comes with it's own Wiimotes basically, all wireless. And unlike Google Cardboard Nintendo would be giving support for the games and bolster the library. So if true, and with Nintendo behind it giving it support, the Switch VR could very well be the best and likely cheapest option for VR.
But I'm not familiar with the other VR stuff much. How would Switch VR stack up against the other VR options? I assume Switch will launch at 250-300 and the headset likely 100-150.
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Switch: 500 max- $300 for the console, $150- $200 for the headset
Ps4: $$$ the psvr is going for crazy prices. I can't find the retail prices, but it's probably 300 minimum. That'd make it 600-700+
HTC/VIVE: $1,400- $600 for the headset, $800 for a PC that supports PC
Samsung: $750+- let's say you're lucky and get a Samsung phone for $650. Add $100 in
Lg: $650- $550 for the phone, and $100 for a headset I believe
Apple: bet you any money apple would charge 400 for "deluxe quality" :p
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Well that would certainly seal it for potentially the cheapest.
I always thought Nintendo would be streaming VR, but perhaps they couldn't get over their limited streaming(they said they couldn't stream to two tablets at 60fps and VR would require streaming two screens at 90-120hz at more than 720P).
I'm guessing the Occulus Rift/Vive/PSVR outclass the Switch in quality and fidelity, but how are their setups and ease of use?