Mummelmann said:
You don't need to educate me on scalability, it's one of my main arguments and topics from the infamous UNITY thread and I've been saying for several years now that middleware and scaling is what will be the main tools (literally) to bring development costs down, especially for medium sized and smaller developers. I believe I have the basics of development, and pretty much most of the processes involved in distribution and assemby/production more down than the average user in here. My point is that if the hardware on one platform requires a lot of scaling due to a lack, or a perceived lack, of power, Ubisoft (and most others) are extremely unlikely to put much effort into this version, doubly so if it happens to target what is historically a terrible demographic for the franchise(s) in question. In short; there is close to zero incentive for Ubisoft to make a good Switch version of an Assassin's Creed game, any main installment at any rate. Your last part more or less supports what I'm saying as well, Ubi won't let the weaker link in a chain break the chain (the overall sales across all platforms) and will likely not put Switch high on their priority list, if at all, when it comes to Assassin's Creed. In order to avoid headache and backlash from Nintendo fans, they are most likely of all to forego a mainline AC game on Nintendo to begin with. |
I see a lot of "what if" on what you're saying, "maybe this and maybe that" when we really don't know how is the development on switch. It's just a switch version that will run according the specs of the switch, not a big deal, if the game is optmized for the switch or not, we don't know so we can't argue about how well the game runs.
I don't even know why this thread is about the technical aspect of the switch when the news is a good news of ubisoft supporting the switch with their big franchise. Oh wait, I guess I know.







