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JRPGfan said:
onionberry said:

Yeah its great when in one console is running at a lower resolution, the other at 1080p, both with framerate dips at 30fps and less detail. Yet, i play that game with ultra settings, 4k and 60 fps, see? The console version is not limiting how I can play that game on pc.

When you say "one looks like crap" the other doesnt.

What does fps have to do with it, your talking about visually the image quality is differnt.

Im saying its really not that big.

Look at this:

PC : http://images.eurogamer.net/2013/articles//a/1/7/5/6/6/2/1/PC_007.bmp.jpg/EG11/quality/90/format/jpg

vs

PS4: http://images.eurogamer.net/2013/articles//a/1/7/5/6/6/2/1/PS4_007.bmp.jpg/EG11/quality/90/format/jpg

The point is scalability, if you try to run the witcher 3 that I play on a ps4 it would destroy the console, yet, you can play the same game on ps4 with less details, resolution and framerate, and that version is not limiting the pc version. Settings and scalability is something that every engine has, so "one version is limiting the other" is nonsense. You can develop the same game to run on a ps4 or on a vita.