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Soundwave said:

I really think Nintendo blew it by gimping the Wii chipset so badly. It would've gotten tons and tons and tons of third party support had the chip even been half an XBox 360.

The N64 launched in 1996 for $199.99, and the GameCube launched in 2001 for $199.99 with a full generation upgrade for an affordable price, so don't give me the "well they couldn't have made the Wii any more powerful" ... by 2006, they should've been able to release a chip much better than what they put in there for $250.

GameCube launched for $50 less and offered a full generational leap.

With a better chip a lot more projects would've been greenlit and a lot of these canned projects would've made it to retail. 

Ok...saying this about the Wii U. Ok. Saying this about the Nintendo 64's use of cartridges. Ok. Even saying stuff about third party support on the Nintendo Switch? Fine. But the Wii? 

 

...come on man. You can't just use the same arguments for some Nintendo consoles as you use for other Nintendo consoles. There would literally be NO POINT in making the Wii better from a power perspective than it was. It still got a LOT of third party support, it's third party games still sold really well, and it was a huge success. Nothing but profit for Nintendo. Motion controls in 2006? Those were probably expensive. And sure, Nintendo probably made anywhere from 25-60$ of profit off the system when itt first rleased at 250$. But if Nintendo were to adjust that profit for better graphics, the Wii would have sold for 300$ just for a marginal upgrade or 350$ for a noticeable one. To make it 300$ with a big spec boost AND motion controls would mean their profit on the system would have to take a noticeable cut. Nintendo likes making cheap hardware with cheap prices and tons of profit. It makes sense, and they nailed it  with the Wii. They'd either have to cut into their profit, or sell it for a lot more money. What would happen in both cases would lose money.