I don't think that's fair. I've played Skyrim on pc, ps3, 360 and now ps4. The special edition on ps4 pretty much looks like the original version with a few graphic tweaks. You now get all the DLC included in the pack and of course it runs at higer resolution but its pretty much the same game. While the ps3 struggled especially with the DLC loaded the 360 always performed very well. The Switch is going to have no problem running this game either portable or docked going by those spec figures and I'm hoping for a VR version. For the ps4 version they don't seem to have made much effort. The game simply doesn't compare to Fallout 4 with regard the engine sophistication. Remember the Switch has 4GB of memory, a gpu with a great feature set and 4 Arm 64 bit cpu's which will easily punch above 360 performance. The 'mod' feature is the issue I don't expect to see that on Switch.
I think if you've got a very powerful PC Skyrim special edition will scale up much higher than the old game but for the xbone and ps4 its not been massively improved perhaps because of their limited cpu performance and skyrim being possibly a cpu locked game.
Well i have the game on PC, and Xbone and it looks too much better than the original game.
I honestly don't think it does with regard the xbone at least. It's frankly amazing what was achieved on xbox 360. The main advantage of the xbox one version seems to be load times. I'm not saying there aren't subtle improvements but the general look and detail difference is minimal. They certainly don't look a generation apart. My point is the Switch won't really have a problem looking competitive because they haven't made much effort on ps4 or xbone and if the Switch gets a VR version frankly I'd much rather play it on Switch.