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Swordmasterman said:
Acevil said:

It is easier explaination why they only release monthly active userbase time to time (100 million), and not breakdown of regions. So competitors cannot have free research done for them. 

The above information was from data collected by someone else using sample of 10million. 

They stopped giving numbers recently, but League of Legends made almost 2 billions of US$ in revenue last year.

It is estimated to have made $1.6B, true. But generally, 65% of the world's F2P MMO games come from Asia. It is safe to assume that a similar percentage of LoL players are found in Asia.