Teriol said:
The only thing Skyrim special Edition has in common with the Skyrym from 5 years ago is the name... if you look a little deeper you will see is a remaster that includes all graphical effects and techniques of this generation, five years ago it barely run on the ps360, sub 20 f`ps, 90% of the efets turn off, the ps360 where too weak to run the game, now we are talking a game graphically redesign to be a moder game, on ps4 Xone it barelly runs at 30 fps, so please stop repeating the same mantra "skyrim is a 5 year old game" it only has the same name, graphically it is a 2016 new game. |
I don't think that's fair. I've played Skyrim on pc, ps3, 360 and now ps4. The special edition on ps4 pretty much looks like the original version with a few graphic tweaks. You now get all the DLC included in the pack and of course it runs at higer resolution but its pretty much the same game. While the ps3 struggled especially with the DLC loaded the 360 always performed very well. The Switch is going to have no problem running this game either portable or docked going by those spec figures and I'm hoping for a VR version. For the ps4 version they don't seem to have made much effort. The game simply doesn't compare to Fallout 4 with regard the engine sophistication. Remember the Switch has 4GB of memory, a gpu with a great feature set and 4 Arm 64 bit cpu's which will easily punch above 360 performance. The 'mod' feature is the issue I don't expect to see that on Switch.
I think if you've got a very powerful PC Skyrim special edition will scale up much higher than the old game but for the xbone and ps4 its not been massively improved perhaps because of their limited cpu performance and skyrim being possibly a cpu locked game.








