The_vagabond7 said:
"Also I should throw in that blockbuster and art aren't mutually exclusive, but they are usually at a conflict. A movie like "American Beauty" can do well commercially and still be loved by critics. However in investing millions of dollars the desire to play it safe and give people what they want becomes the overwhelming drive. And playing it safe stifles innovation. Shadow of the Colossus wasn't a budget title, but it was still artistic (though did poor commercially)." Also, I obviously don't think low budget equates art, that is a gross strawman simplification of what I was saying. Also a strawman, is that my problem with GTAIV isn't it's setting. Also Gangster isn't a videogame genre, sandbox is though. I don't think it having to do with gangsters makes it non-artistic, it's that it's just a clone of it's earlier iteration made a little better. There isn't any innovation there that wasn't made many years ago. It doesn't do anything new or brilliant, but is heralded as the greatest game of all time (well #2 or whatever game rankings what have you lists it as, I don't care).
|
Sorry, man, you're right. I was under some stress when I posted that and didn't quite get your point. I fully agree with you
Although, I'm not fully seeing your point--you're saying that some games with big budgets are artistic, while some aren't, and some games with small budgets are artistic, while some aren't...