* Checkerboard isn't happening.
* Checkerboard is not as good as a native 4k image.
* Double Rate FP16 is pretty much confirmed.
* FP16 is lower quality than FP32.
* FP32 calculations are not not being converted into FP16. That would be counterproductive.
* There is still more to performance than flops, people need to stop focusing on that single *specific* number and ignoring the rest of the system.
* Developers are still free to use frame reconstruction to make a "fake" higher resolution image. Which is what Quantum Break did.
* Super Sampling will likely not happen.
* The Switch is likely going to be a 720P or lower device for games that push hardware.
* The Switch's performance is still between the Wii U and Xbox One. That hasn't changed.
There. I think I covered it all?
--::{PC Gaming Master Race}::--