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* Checkerboard isn't happening.

* Checkerboard is not as good as a native 4k image.

* Double Rate FP16 is pretty much confirmed.

* FP16 is lower quality than FP32.

* FP32 calculations are not not being converted into FP16. That would be counterproductive.

* There is still more to performance than flops, people need to stop focusing on that single *specific* number and ignoring the rest of the system.

* Developers are still free to use frame reconstruction to make a "fake" higher resolution image. Which is what Quantum Break did.

* Super Sampling will likely not happen.

* The Switch is likely going to be a 720P or lower device for games that push hardware.

* The Switch's performance is still between the Wii U and Xbox One. That hasn't changed.

There. I think I covered it all?



--::{PC Gaming Master Race}::--