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Well, Im suposing the true switch specs are the low clock settings, where the docked mode is estimated to run 393Gigaflops and 150GFlops on the portable mode. So, would be hard to explain the excitment about power from 3rdy party developers about switch, that would be able to run the current engines and easy port from every AAA game. There would be a 'magic' involved.

Recently, Sony showed a 4k convincing solution using 2 1080 images on ps4 pro. So, it dont need to render a 4k image, just 2 1080p, that is required kind of half processing power.

So, in order to achieve 720p and 1080p on 150 and 393 gflops machines respectivelly, switch would use the same PS4 pro solution?

I mean, the portable mode would have to render only two 360p screens(in comparison, 3DS renders 3 240p...), and docked two 540p to achieve 720p and 1080p convincing images respectivelly. The power requirements would be much lower(kind of half). A unreal 4 engine render quality (with some compromises) at really low resolution should be possible with a pretty good CPU, and low end GPU(i assume), and seems that switch is that. The rest, the checker board could handle. Well, if not checker board, another fast supersampling method...

 

The only other possibility, is using 16FP operations instead of 32FP on the GPU. The new tegra architectures are capable of that by doubling the flops performance. If precision is enough on GPU operations, why not? Or maybe, a low level solution where NVIDIA developed a precision dependent operation, that for developers the values are 32FP, but in low level, the variables that dont use all the precision would run at 16FP...

 

Well, Im brainstorming here. Any other ideas for the black magic on the switch?