BMaker11 said:
Umm.....that first article you linked is from 2015. Rise was announced in 2014 (your second link even says that). The press release was when a PS4 release was finally confirmed. And the deal with Microsoft was made because MS approached them because they wanted something "of the quality of Uncharted, which we don't have" or however Spencer said it. At least, that's what I understand when I ignore the spin. First off, was it how they supported the Definitive Edition or the original release? The article says the original release, so you're giving a conflicting message. Secondly, it sold overwhelmingly better on PS3 and PS4. You think they ignored that, especially when the game had millions of sales but was still considered a "failure" up to a certain point? Because Microsoft was "supportive", SE jumped ship and went exclusive when they have extremely lofty aspirations for the game? That doesn't make sense. |
“Having been working with us on previous games in a lesser sense, they’ve been supportive. [However], for Rise of the Tomb Raider, they’ve just brought this passion and belief that has really enabled us to blow people away. People should feel that about Microsoft. Their commitment to Tomb Raider is just amazing for us,” he added. http://www.thesixthaxis.com/2015/07/29/rise-of-the-tomb-raider-exclusivity-deal-was-taken-very-very-seriously/
MS had some type of envolvement in the reboot and so it makes sense that they knew about Rise and got timed under Don before it was offcially announced. Also their staff had mixed reactions about the deal http://www.idigitaltimes.com/rise-tomb-raider-xbox-exclusive-deal-had-mixed-response-square-enix-employees-465383 . They could have not wanted bad press for their E3 event, and it wouldnt surprise me because they did the same thing for Dead Rising 4.
RidingMower said:
Inside - The platformer game by playdead that also made Limbo. We Happy Few - Another timed exclusive |
http://www.eurogamer.net/articles/2014-06-09-limbo-developer-playdead-reveals-xbox-one-exclusive-inside Inside is a ID@Xbox game so MS gave them resources to make their game. So it makes sense it was timed when it was literally part of their program. Without it the game might nto have been made.
We Happy Few is in game preview. The PS4 doesnt have game preview so thats why its on xbox and PC.








