spemanig said:
SvennoJ said: Hmm, I just realized Switch is a whole lot more challenging than a pro patch. The hardware profile can change at any time. It's nothing like starting a separate executable on pro with different assets loaded in memory. It's even more of a challenge than on PC where the game has the option to reset after you change settings and sometimes asks you to restart the game depending on the settings. Seems most likely that games will be coded for handheld mode with very modest changes to docked mode. A simple resolution boost might be it for most games. Or could it be that docking/undocking won't be as simple as shown. Perhaps some games will save and restart on a mode switch? Or at least it won't be as smooth as shown and the game might pause or drop speed for a while before recovering with simpler assets. |
It better pause.
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It seems logical you pause it yourself before docking/undocking, you still need to put the controllers on or take them off. Although some games don't allow you to pause like Dark souls and online games in general. Dunno how realistic that concept video is in practice. It seems a lot of hassle to program for seamless transitions while most people won't change operating modes in the middle of a game. Big promise from NIntendo.