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fatslob-:O said:
curl-6 said:

For portable play, that's fine, but the problem is that most devs will probably build their graphics to work at low power mode and simply boost resolution when docked. On a big screebn TV in 2017, up-res'd Wii U graphics are not going to go over well.

That's not an issue, that's just a matter of life ... 

I also don't see the issue with big screen TVs either, WII owners didn't have an issue playing SD games with moderately large HD TVs and the same goes for WII U so why would it be an issue on the Switch when you're getting a higher quality image in the end with a higher resolution?

Because a higher resolution by itself is not an impressive upgrade if other aspects of graphics remain more or less the same. 

Wii and Wii U both got a lot of flak for their graphical shortcomings, and the recent specs leak has already killed a lot of people's hype for Switch. Consumers in this day and age do care about graphics.