curl-6 said: For portable play, that's fine, but the problem is that most devs will probably build their graphics to work at low power mode and simply boost resolution when docked. On a big screebn TV in 2017, up-res'd Wii U graphics are not going to go over well. |
That's not an issue, that's just a matter of life ...
I also don't see the issue with big screen TVs either, WII owners didn't have an issue playing SD games with moderately large HD TVs and the same goes for WII U so why would it be an issue on the Switch when you're getting a higher quality image in the end with a higher resolution ?