Hmm, I just realized Switch is a whole lot more challenging than a pro patch. The hardware profile can change at any time. It's nothing like starting a separate executable on pro with different assets loaded in memory. It's even more of a challenge than on PC where the game has the option to reset after you change settings and sometimes asks you to restart the game depending on the settings.
Seems most likely that games will be coded for handheld mode with very modest changes to docked mode. A simple resolution boost might be it for most games. Or could it be that docking/undocking won't be as simple as shown. Perhaps some games will save and restart on a mode switch? Or at least it won't be as smooth as shown and the game might pause or drop speed for a while before recovering with simpler assets.







