| potato_hamster said: I never once assumed there are only 7 bits of code concerning the platform. I just don't pretend to make assumptions on what could exist elsewhere in the engine the same as you do, and extrapolate from there that this indicates that UE4.14 is going to support Switch operating modes and the scaling between all on its own. |
But that's what your argument is hinging on though that these 7 lines are all that concern the Switch, you're here raging on about assumption yet your stance in itself is also an assumption. Ofcourse the code is useless on it's own the developer has to tailor it to their project.
The problem with your analogy is that you're arguing only these two profiles a context that is exclusive to you and you alone, I'm talking about a whole scaling feature in the engine which is factoring in other possible profiles and codes that an engine will obviously have, this is why that analogy doesn't mean much to me because I'm talking about the whole car while you chose to only look at the door frame for you argument. I'll post what I want thank you even if you lose sleep over it because what I've said with this feature developed games can scale for both modes meaning that the possibilty of fully utilizing docked performance isn't as compromised by portable performance, you've decided to read it as games are compiled automatically for portable mode and have argued from that angle.
Yeah we all don't know all the details which is why it's just a basic summary of why the would be profiles of the performance modes.







