potato_hamster said: Nope. i didn't assume this was all the features of the engine. This isn't 1/10000th of the settings that could be adjusted in this engine. My original point, which i continue to state, the existance of a profile that sets values for 7 amongst the thousands upon thousands of settings that can be set isn't exactly going to make a huge difference, is it? Two versions of the game never needed to be created regardless of the engine being used, but rather, various checks have to be embedded into the engine to check the console's operation mode that otherwise would not have to be there for any other console, meaning that you have verify that all the branches your operation mode checks create. |
That's assuming these are the only values for the profiles and across all text files which remains to be seen right now you're arguing off that basis which I find unlikely to be the case given how engines are.
No shit it's what they use to make a usable scalable feature that was the whole point to begin with, people were unsure how development would work with to different performance levels so didn't whether it involves making two versions or creating a version based on the lowest setting, this just tells them they can still get games taking advatage of dock performance. What you just posted is basically what I said in that a developed game will scale for the two modes using this, you've been arguing a context that isn't there apart from in your head, maybe it's the wording.