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Jranation said:
Wyrdness said:
Basically for anyone who doesn't understand it means that the engine does the scaling itself, if you have a game using UE4 and it runs in docked mode the engine itself already has the coding for portable mode for your game saving developers any hassle, so developers only have to focus on getting it to run in docked mode.

Does this go back to the rumor of how games can easily be ported to the Switch? 

This is probably part of what they meant, QA still needs to be done but this takes off quite a significant amount of work as these are the base settings.

Darwinianevolution said:

Will all the APIs and engines the Switch support do this? Because this seems it can save a great deal of time and efford.

Don't know but it's possible it may be the case.