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potato_hamster said:
Wyrdness said:
Basically for anyone who doesn't understand it means that the engine does the scaling itself, if you have a game using UE4 and it runs in docked mode the engine itself already has the coding for portable mode for your game saving developers any hassle, so developers only have to focus on getting it to run in docked mode.

It isn't that simple. Both modes will have to be QA'd still, both by pre-submission tests and by the QA team. There are going to be mode-specific bugs that will need to be addressed. There are many aspects of console game development that will now literally be twice the amount of work. You cannot just assume that because one mode works the other will work fine as well.

QA still has to be done yes but it was a quick summary of what people are seeing with the two settings, it can't be argued that this move this saves developer a lot of time tinkering as the is already a base setting for them to look at rather than create the game and try to scale everything themselves. This shows the engine has base settings for each mode for the platform for performance much like high and low settings on a PC to make things easier for developers as then they can adjust portable base settings accordingly if the game requires it.