Metroid33slayer on 21 December 2016
| Wyrdness said: Basically for anyone who doesn't understand it means that the engine does the scaling itself, if you have a game using UE4 and it runs in docked mode the engine itself already has the coding for portable mode for your game saving developers any hassle, so developers only have to focus on getting it to run in docked mode. |
As a home console only gamer this is good news, it means the system when docked won't be held back by the limitations of the handheld's woeful clock speed.







