Soundwave said:
You do realize though that game development is a business right? It's not a country club where developers sit around a table and do whatever they feel like. If the business suits really want a version of Dark Souls III on Switch ... it's kinda the job of the staff to figure out how to do it. If you work at McDonalds you don't get to not make a Big Mac because you don't feel like it. Probably a lot of Japanese publishers (and by that I mean the actual business suits running the show) are intrigued by Switch because they want to make money off its potentially large Japanese userbase. On 3DS, yes, it was so far behind that making versions for that required a large business investment to be built from scratch. But Switch, even if it is underpowered .... does open the door to versions of games. I mean you can take a game run it at 960x540 (1/4th the pixels of 1080p), cut down on some effects, lose the anti-aliasing, but it probably still could look OK on a little 6-inch screen. Now I mean you're going to have to do some grunt work here to get it run and optimize like crazy, but you're not going to have to build the game up from scratch either (which was the reality on say the Wii vs. PS3/360 or 3DS versus a PS3 or whatever). |
It makes no sense what you just said as a counterpoint to my previous statement. Who are the business suits exactly in From Software? Miyazaki decided there will be no more Dark Souls in the coming future, a decision that to most big publishers would be unthinkable as it's From's biggest and most recognizable franchise.
Dark Souls 3 is a game that as good as it is, does not run that great on hardware a generation ahead of this handheld. What you're proposing is that FS will take a game that already struggles on the current gen consoles to mantain good fps pacing and somehow make it run on hardware weaker than the current top tier smartphones (especially on handheld mode). Yeah, good luck with that.







